Devlog
- May 31, 2026 by ezakto1#update, #housing, #sandbox, #homestead, #camp, #loot, #crafting, #balance, #storage, #itemsMay has been a transformative month, as adventurers finally have a place to call their own. The long-awaited housing system is here, allowing you to establish a permanent presence in the world! Month... Continue reading

- April 30, 2026 by ezakto1#update, #items, #itemization, #rng, #qol, #skills, #fixes, #improvements, #stabilityApril has been a month dedicated to deepening the game systems and refining the overall experience. From the thrill of finding rare loot with unique modifier combinations to the practical addition of... Continue reading

- March 27, 2026 by ezakto#updates, #stillmarch, #bugs, #mobile, #dungeon, #combatThis month, I've focused on adding some content, tweaking and balancing some stats, and refining the experience for players on the go with a mobile UI overhaul. Month highlights The Mobile Overhaul Th... Continue reading

- February 27, 2026 by ezakto#update, #stillmarch, #bugs, #gameplay, #skills, #questsFebruary has been a big month for the world! I’ve been busy refining the experience, squashing bugs, and making sure some... unexpected possibilities are avoided (or better handled). Month highlight... Continue reading

- February 07, 2026 by ezakto#mmorpg, #multiplayer, #medieval, #introduction, #game, #design, #online, #sandboxIt's been a few days since I opened the gates to Taleth here on itch.io and many people tried it out already! What started as a personal technical challenge is starting to become a living, breathing w... Continue reading

